AI Insights · Timothy · January 2022
Top 5 Season Pass Games in Belarus Q4 2021 Performance
Discover the performance trends of the top 5 season pass games in Belarus during Q4 2021, including metrics on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 season pass games on the unified platform in Belarus showcased notable trends in weekly downloads, revenue, and active users. Here's an in-depth look at their performance based on data from Sensor Tower.
World of Tanks Blitz™ from WARGAMING Group Limited saw a steady increase in weekly revenue, peaking at approximately $83.7K in the final week of December. Weekly downloads also exhibited a significant rise, reaching around 10.2K in the same week. The game maintained a robust active user base, growing from 104.7K at the start of the quarter to 127.2K by the end.
Hero Wars: Alliance RPG by Nexters Global LTD had fluctuating weekly revenue, with a high of about $58.4K in mid-October. Weekly downloads showed a gradual increase, reaching approximately 6.2K by the end of December. Active users also saw a rise, starting from 19.7K and ending the quarter at 24.2K.
Standoff 2 from AXLEBOLT LTD experienced a substantial jump in weekly revenue, peaking at around $52.6K in the last week of December. Weekly downloads followed a similar upward trend, hitting approximately 12.5K in the same period. The game also maintained a strong active user base, increasing from 293.3K to 347.4K over the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games had a peak weekly revenue of approximately $29.6K in mid-October. Weekly downloads remained relatively stable, with minor fluctuations, peaking at about 1.5K in early November. The game's active user base showed consistent engagement, ending the quarter with around 28.6K users.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. witnessed a notable peak in weekly revenue of roughly $41.7K in the first week of November. Weekly downloads saw a gradual increase, reaching around 5.8K by the end of December. Active users fluctuated throughout the quarter but remained strong, ending with approximately 73.2K users.
For more insights into the performance of these top games, visit Sensor Tower.